Monday, September 16, 2013
Updated DemoReel.
Well Its been a while, seems like thats how I start off every post. Regardless, I finally have a half decent animation reel that I can start to submit to get animtion work as opposed to the constant tracking jobs I've had. So here it is.
Wednesday, May 1, 2013
Of things to come
Like I have said many times, I'm not very good at keeping up with these things. A blog to me is like a diary, and I never did we'll in school with keeping a diary. I do however keep my ideas in my head well, or they get put on to paper for the game design, or illustrated for the images that pop into there.
Well here is another post that has been a very long time in the making, in the span of what seems like forever, I have changed jobs ( a few different contracts ) picked up side work ( more digital painting and doing some video game animation....Yay!) and I have been designing a multitude of boardgames, God I love gaming! I hope to start posting a few things in the weeks to come. Not so much for my audience ,of which I believe I'm the only one who reads my words, but to try to have a running record of where things are at in the eventuality that I need a record of it.
Well till then!
Tuesday, February 7, 2012
Skyfall
So I have been for sometime working on one of my game designs. For the most part it is heavily influenced by the old style turn based/real time strategy game X-Com. I have been working on a few ideas that will take it to the board. Its not an easy task for sure.
There is currently a game out that has been heavily influenced by X-com called "Target Earth". The game looks interesting and they have taken it in a different direction. Its not an exact clone of X-com but it has many of the same ideas. Currently my concern is making sure that I do the same....By that I don't mean copy them, I mean making sure I take it in a different direction so its not a clone of either.
One current Issue I have been working on is the board. I have an idea for having it on a risk board so that it covers the entire globe but I'm wondering about movement and getting the design the way I want it. The game currently is being designed for solo play with multi player option to follow.
My other idea is to create a map of a single Country (Most likely U.S) and possibly have other countries on their own board so that will allow for a larger playing space, but could have the feeling of playing solo with people....If that makes sense.
The time frame is early 60's. I'm hoping to be able to have some event cards that will incorporate some of the global events of the era. The game itself is meant to be played semi-co-op between 3 players with a 4Th player option as the invader (this idea is still up in the air)
Anyways this is a rough image of one of the early tech level interceptor player cards. I have an idea to have multiple fighters possibly from various countries that can be up graded to new techs as the players play through the game.
There is currently a game out that has been heavily influenced by X-com called "Target Earth". The game looks interesting and they have taken it in a different direction. Its not an exact clone of X-com but it has many of the same ideas. Currently my concern is making sure that I do the same....By that I don't mean copy them, I mean making sure I take it in a different direction so its not a clone of either.
One current Issue I have been working on is the board. I have an idea for having it on a risk board so that it covers the entire globe but I'm wondering about movement and getting the design the way I want it. The game currently is being designed for solo play with multi player option to follow.
My other idea is to create a map of a single Country (Most likely U.S) and possibly have other countries on their own board so that will allow for a larger playing space, but could have the feeling of playing solo with people....If that makes sense.
The time frame is early 60's. I'm hoping to be able to have some event cards that will incorporate some of the global events of the era. The game itself is meant to be played semi-co-op between 3 players with a 4Th player option as the invader (this idea is still up in the air)
Anyways this is a rough image of one of the early tech level interceptor player cards. I have an idea to have multiple fighters possibly from various countries that can be up graded to new techs as the players play through the game.
Thursday, November 10, 2011
Long Time
So its been a really long time since I last posted. So much has changed. Time seems to be exceedingly short to get everything I want to done. As things stand I have been working in the VFX industry for quite some time now so I feel keeping this blog as a Portfolio blog is a little redundant.
So that being said I'm going to start focusing on my 2d skillz (or should I say the lack of) and also a hobby of mine, Boardgaming and design. I have already conceived of at least 3 games that I'm in the process of sussing out, I have had some work published for the game OUTPOST, its not my best work but Its a new medium (digital painting) that I'm not overly confident with. Little steps.
Anyhow Perhaps this will get the ball rolling for me to activly blog. Who knows.
Till next time!
So that being said I'm going to start focusing on my 2d skillz (or should I say the lack of) and also a hobby of mine, Boardgaming and design. I have already conceived of at least 3 games that I'm in the process of sussing out, I have had some work published for the game OUTPOST, its not my best work but Its a new medium (digital painting) that I'm not overly confident with. Little steps.
Anyhow Perhaps this will get the ball rolling for me to activly blog. Who knows.
Till next time!
Saturday, January 9, 2010
Top O the Stack
Well still been doing what I do and in order for things to not get lost in the past I have bumped my reels back to the top. Nothing new has been added to them due to contractual obligations but there will be stuff on them eventually. I have my own work but long hours have really prevented me from being able to get any of it. So here they are again.
Animation
Modeling/Rigging
Animation
Modeling/Rigging
Friday, January 1, 2010
Happy New Years
Well out with the old and in with the new right? Well I at least hope so, as always I'm in the middle of many projects, both personally and professionaly. I hope to have something to post in the next little while but I'm still shuffling my schedule around and I have been unable to get onto my personal projects for some time. Perhaps this next quarter will see it done. Beyond the scope of 3D though life is good and I feel like I'm in a good place right now. Hope it keeps up.
So for all those that read or accidentally fall onto this blog, Happy New Year and I will be talking to you soon.
L8rs
So for all those that read or accidentally fall onto this blog, Happy New Year and I will be talking to you soon.
L8rs
Sunday, November 15, 2009
Elf Needs Sleep Badly
Its true, Man I'm tired. Got hired on at IC (intelligent creatures) and been pulling some long days and OT. I'm totally stoked to actually have a job and lovin it but man am I tired. I've had 1 day off in the last 2 weeks and the days have all been 12+ hour days.....Holy smokies. Good Times though. I will try to update this blog a bit more often, but as per usual I think I say that every time and look how often it actually happens. Till then CIAO!!!
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